UT3 v1.1 NAT fix

I still keep a Windows partition around, partly to see what the competition is up to and partly to play games. One of my pleasures recently has been playing Unreal Tournament 3. A Linux port is in progress but has yet to be delivered so I’m biding time with the Windows version.

Try as I might I couldn’t get the NAT traversal to work with the v1.1 patch. I read various blog posts informing me to use a STUN server but that seemed unnecessarily overkill.

I finally worked out the problem this evening! Epic added STUN support to v1.1 and added initialised the server variable in the configuration file to a dummy value which turns on the STUN NAT mode, breaking the existing NAT support.

To fix this change the:
“StunServerAddress=stunserver.org”
line in “My Documents\My Games\Unreal Tournament 3\UTGame\Config” to:
“StunServerAddress=”
and it should all just work :)

djouallah mimoune says:

buy a ps3 it is a more politically correct

Mike says:

Politically correct? If you are going to go down that route then Sony are as bad (if not worse) than Microsoft with regard to DRM etc. Unless you are saying I just can’t play proprietary games at all?

Nice troll. Try harder next time.

chris says:

i got a ps3 for gaming too, i love to never have this f**king windows install war around.

definitly a worthy purchase

Mike says:

I don’t like the Playstation controllers, especially for FPSs. If I get a console it’ll be a 360.

Name required says:

Hi Mike,

I will test that.

Nick says:

Thanks a lot for sharing this information. I tried running a stunserver like some other guy suggested and it did not work. This did work, however, and is also working here for v1.2.

cisco says:

I tried this with version 1.2 and still a no go. It did get rid of the dmz error in UT3. I also have the ports forwarded. I am at a loss.

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