UT3 v1.1 NAT fix
January 29, 2008 @ 01:04
I still keep a Windows partition around, partly to see what the competition is up to and partly to play games. One of my pleasures recently has been playing Unreal Tournament 3. A Linux port is in progress but has yet to be delivered so I’m biding time with the Windows version.
Try as I might I couldn’t get the NAT traversal to work with the v1.1 patch. I read various blog posts informing me to use a STUN server but that seemed unnecessarily overkill.
I finally worked out the problem this evening! Epic added STUN support to v1.1 and added initialised the server variable in the configuration file to a dummy value which turns on the STUN NAT mode, breaking the existing NAT support.
To fix this change the:
“StunServerAddress=stunserver.org”
line in “My Documents\My Games\Unreal Tournament 3\UTGame\Config” to:
“StunServerAddress=”
and it should all just work
Posted in Computer Games
buy a ps3 it is a more politically correct
Comment by djouallah mimoune — January 29, 2008 @ 11:55
Politically correct? If you are going to go down that route then Sony are as bad (if not worse) than Microsoft with regard to DRM etc. Unless you are saying I just can’t play proprietary games at all?
Nice troll. Try harder next time.
Comment by Mike — January 29, 2008 @ 23:58
i got a ps3 for gaming too, i love to never have this f**king windows install war around.
definitly a worthy purchase
Comment by chris — January 30, 2008 @ 01:06
I don’t like the Playstation controllers, especially for FPSs. If I get a console it’ll be a 360.
Comment by Mike — January 30, 2008 @ 10:22
Hi Mike,
I will test that.
Comment by Name required — April 23, 2008 @ 10:02
Thanks a lot for sharing this information. I tried running a stunserver like some other guy suggested and it did not work. This did work, however, and is also working here for v1.2.
Comment by Nick — May 4, 2008 @ 05:25
I tried this with version 1.2 and still a no go. It did get rid of the dmz error in UT3. I also have the ports forwarded. I am at a loss.
Comment by cisco — May 12, 2008 @ 00:42
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